By Margaret Duncan, Ed.D.
The Road to Canterbury, Gryphon Games
Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy - the infamous "Seven Deadly Sins". For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself! The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners! So much to forgive, so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury?
Early American Chrononauts, Looney Labs
Win by changing the timeline to fit your alternate history goal, by collecting Artifacts, or by diligently patching the timeline. The TimeLine begins just before the American Revolution in 1770 and continues through the Civil War, stopping at 1916. Players travel through time to change linchpin events, patch paradoxes, and collect artifacts. This is a stand-alone game, but Early American Chrononauts’ TimeLine can fit together with the Chrononauts TimeLine to combine the two games into one huge game.
All sorts of gruesome deaths await you and the rest of your wagon party in this official multi-player card game version of the classic computer game. To win you’ll need to keep one player alive all the way from Independence, MO to the Willamette Valley. But between rattlesnakes, starvation, dead oxen, broken bones, dysentery, and a host of other calamities the odds are long . . . almost as long as the Oregon Trail itself. Players work together to move along the trail, fording rivers and playing Supply Cards to overcome calamities. But be warned–there will be times when it makes sense to let one of your wagon mates succumb to a calamity rather than expend precious supplies.
Kingsburg, Fantasy Flight Games
Players adopt the role of governor, and vie for resources to build up their province, military power to defend their homes, and above all the influence of the King. Over five years (five turns) players rely on various advisors to the King for resources. From tangibles like gold, wood, and stone to soldiers and portents, each acquisition will shape the future of your community.
*All product descriptions are from the manufacturer