Want to help your students or children connect better to the
world around them? Trying to engage in conversations about culture, politics or
economics with youth? Games are a great place to start. When learning new
things we try to make on of 3 types of connections: text-to-text, text-to-self,
or text-to-world. Like books and movies, games can serve as a text. In this
article, we look at how 3 games will help you relate your experience with games
to event and concepts. Tokaido is an enjoyable board game in which you travel along
an imaginary road. To me it invokes thought of the Silk Road and trade and
exploration in Asia. This game can help students connect to other cultures in a
more concrete way. As they make their way along the road they have to make
decisions about trading, visiting at temples, and eating. Their choices lead to
varying levels of success. The more balance they find in their choices of
activities the more success they find in the game. This game provides a point
of comparison for the culture you enjoy and others you study. Help others
discover the components of culture and make comparisons between what they live
or have studied and what happens in the game.
Carcassonne is game that provides you with an opportunity to
understand geography and development.In
the original Carcassonne you experience
growth and development in the French countryside. In New World Carcassonne, you
helpto colonize the east coast of the
New World. This game combines an understanding of geography and economic
decision-making to develop successful settlement. Learn what makes some places
successful and others die. Connect the action to local events in your part of
the world or teach students about the transformative nature of development in
the past.These games reminded me of
lessons teaching how the development of infrastructure like the transcontinental
railroad and the interstate system changed the development patterns of cities
and states leading some to growth in some areas and decline in others.Topics I have taught in both geography and
history classes. Want to spice up your classroom or help your child connect to their
history class? This is the game for you.
The Presidential Gme is a great way to explore the Electoral
College and the electoral process. this game you have to use strategy to
compete for vote to win the presidency. You learn to make choice about what
states you work in and what states you do less work in . You gain votes and
lose votes . When playing we quickly came into direct competition in large
states like Texas and California. This game would help provide people with
insight into the decisions candidates make as they run for President.This game could be played in small groups or
tracked over time with small groups of students acting as competing political parties.
No matter how you play or who you chose to play with it is time to run for
president. Will you be the winner?
Do
you like history? Do you like playing tabletop games? If yes, why not combine
the two!The Histocrats have always
supported the idea of incorporating games into the classroom.However, as an extension we also hope that
students would want to play games outside the school walls.Like many schools, the high school I teach at
does have a game club for students.Each
week members play games after school for fun.Taking this idea one step further, we helped launch a local game club in
our community.The goal is simple—play
games and have fun.As part of our game
club’s mission we invite all ages and gaming abilities to participate.
In
its basic element, a game club is an organization of individuals devoted to bringing
game players together.We simply asked a
local restaurant if we could use their additional room, and they said yes.With this simple answer, we were off and
running.It became a win-win
proposition.We are provided a free
space to play and the restaurant owner is happy because we increase foot
traffic and everyone eats throughout the night.
The
group we support is the South Metro Atlanta United Gamers (SMAUG) and we meet
every first and third Friday of the month.There is a large variety of games available and our “History Game of the
Week” selections usually come out of one of the play sessions.Games range from generic board games,
German-style board games, dice games, card games and collectible card games. They
also range from quick and easy to all night complex games.Usually, a few of the members bring the bulk
of the games but anyone is welcome to bring any game they and others may want
to play.
While
we try and play game just for fun rather than competition, we do acknowledge
the winner of a game.We admit to
stealing Wil Wheaton’s TableTop concept of a Trophy of Awesome.Anyone who wins a game gets to hold and have
their name put on the trophy.It is just
a fun thing to do.
As
we have grown, we continue to have a fun mix of people and games.The atmosphere of the club is relaxed and
newcomers are welcomed.Most
participants are motivated by the love of gaming, however, some come to enjoy
the camaraderie of the group.We often
have a friend of a friend come and declare that they are not a gamer, they are
just there for the friend.However,
after a few quick games they are enjoying themselves and will usually attend
without being prodded.The club has been
fun.We continue to grow and introduce
more and more history themed games into the mix.The club has been a fun endeavor.It is a great family activity and cool to
combine two passions—gaming and history.
For
anyone interested in starting their own game club, I would simply say go for
it.If your community does not have a
local game shop to host the club, then ask a local restaurant.It is okay to start small with a few friends
and games.Use media resources like
Facebook, MeetUp or BoardGameGeek to publicize your group.No matter what, just have fun, play more
games and in time your club will grow.