By Margaret Duncan, Ed.D.
The Histocrats
support the idea of incorporating board-games into your personal life as well
as in the classroom. As part of our
gaming initiative, we recommend history centric games that are fun to play each
week to all of our followers. The
selected games receive our “Game of the Week” distinction. The following are some of our favorite games
we played in 2014.
Pillars of the Earth, Mayfair Games.
England at the
beginning of the 12th century and Prior Phillip of Kingsbridge has a glorious
vision to build the largest, most beautiful cathedral in England. To accomplish
the task, Phillip recruits the most renowned builders in the country. However,
the fate of the Cathedral is constantly threatened by all manner of
catastrophes and oppositions. Using your workmen and resources, you must wisely
deploy assets to overcome unexpected difficulties and shortages to prove
yourself the greatest builder of them all.
Tokaido, Passport Game Studios
Each player is a
traveler crossing the "East sea road", one of the most magnificent
roads of Japan. While traveling, players will meet people, taste fine meals,
collect beautiful items, discover great panoramas, and visit temples and wild
places. At the end of the day, when everyone has arrived at the end of the road
you'll have to be the most initiated traveler – which means that you'll have to
be the one who discovered the most interesting and varied things.
Manhattan Project, Minion Games
Global Power
Struggle Begins. Which nation will take the lead and become world's dominant
superpower? The Manhattan Project makes
you the leader of a great nation's atomic weapons program in a deadly race to
build bigger and better bombs. You must assign your workers to multiple
projects: building your bomb-making infrastructure, expending your military to
protect it, or sending your spies to steal your rival's hard work! You alone control your nation's destiny. You
choose when to send out your workers-and when to call them back. Careful
management and superior strategy will determine the winner of this struggle. So
take charge and secure your nation's future!
Kingsburg, Fantasy Flight Games
Players adopt the
role of governor, and vie for resources to build up their province, military
power to defend their homes, and above all the influence of the King. Over five
years (five turns) players rely on various advisors to the King for resources.
From tangibles like gold, wood, and stone to soldiers and portents, each
acquisition will shape the future of your community.
The Builders Middle Ages, Asmodee
Recruit workers and
create buildings to prove that you are the greatest builder. You'll have to
start small, with cottages and stables, but you'll be building your name as you
build your masterpieces and before long, you'll complete the cathedral! Hire
worker cards, pay them to build your buildings and balance your income with
your expenses. You can't do everything on your turn - but you'll want to! From
wells and shacks to castles and churches, use your resources to create
structures that will stand the test of time.
Rivet Wars Eastern Front, Cool Mini or Not
Rivet Wars is a
miniatures boardgame set on a world that never quite left World War I but with
crazy technology like walking tanks, diesel powered armor, uni-cycled vehicles
and armor plated cavalry! Don't let the cute visuals fool you; it's a world
full of angst, war-torn camaraderie and dark humor. Rivet Wars is at its heart
a strategy game, with both players deploying units each round to counter the
threats set forth by their opponent and stay one tactical step ahead. Players gather resources (bunkers and capture
points) and use these to deploy streams of new units! There's an ebb and flow
on the tactical landscape and you can stock up surprises for your opponent to
be unleashed even as he thinks he's winning!
Yedo: Rule From the Shadows, Pandasaurus Games
Japan, 1605 Hidetada
Tokugawa has succeeded his father as the new Shogun, ruling from the great city
of Edo (a.k.a. Yedo), the city known in present times as Tokyo. Players assume
the roles of Clan Elders in the city of Edo during the early years of the
Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly
by completing missions. To do so, players must gather the necessary assets and
most importantly outfox their opponents and prevent them from completing their
missions. It's all up to you but be careful to make the right choices, for in
Yedo, eternal glory and painful disgrace are two sides of the same coin.
Founding Fathers, Jolly Roger Games
Your goal in
Founding Fathers is to emerge from the Philadelphia Convention acknowledged by
all as the true Father of the Constitution due to your outstanding
contributions to the final document. There are many avenues available for
gaining recognition at the Convention and earning the points you need to win
the game. The trick is to exploit these more effectively than your rivals, and
to frustrate their efforts to do the same.
Sheriff of Nottingham, Arcane Wonders
In Sheriff of
Nottingham, players will take turns stepping into the shoes of the Sheriff
himself, while others act as Merchants attempting to bring their goods into the
city for profit! Beware though, while many may act as honest merchants, there
is always the possibility of contraband being smuggled into the city!
Freedom: The Underground Railroad, Academy Games
Players assume the
roles of important historical Abolitionist characters pitted against the slave
economy from the early 1800's thru the Civil War. Players succeed together by
balancing their actions between raising funds for the Abolitionist cause and
helping runaway slaves move from the Southern States to freedom in Canada. But
every move risks alerting the slave catchers, who roam the board trying to
return the runaway slaves to the plantations. As an educational component, players
become familiar with the important historical figures, political agendas and
crucial events that unfolded in America between 1800 and 1865.
*All product
descriptions are from the manufacturer
Saturday, December 20, 2014
Friday, December 5, 2014
November 2014 Games of the Week
By Margaret Duncan, Ed.D.
The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As such, we support and participate in a local board-gaming group. Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month. As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. Recommended games are a mix of cooperative, card games, as well Euro style games.
Forbidden Island, Gamewright
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
Freedom: The Underground Railroad, Academy Games
Players assume the roles of important historical Abolitionist characters pitted against the slave economy from the early 1800's thru the Civil War. Players succeed together by balancing their actions between raising funds for the Abolitionist cause and helping runaway slaves move from the Southern States to freedom in Canada. But every move risks alerting the slave catchers, who roam the board trying to return the runaway slaves to the plantations. As an educational component, players become familiar with the important historical figures, political agendas and crucial events that unfolded in America between 1800 and 1865.
Warriors, Face 2 Face
The Game of Monsters, Myth, & Mayhem. For centuries, the kingdoms of earth have been at peace, dominated by the rule of men. But now, powerful Wizards, Dwarves, Elves, Trolls, and Goblins are ready to challenge man's reign. Even the Undead are rising up. Chaos is about to erupt as creatures battle each other and even amongst themselves for control. You must lead your armies (infantry, archers, cavalry, and more) into the fray or be crushed by the assault. It is the age of Warriors.
Monte Cassino, Institute of National Remembrance
"ZnajZnak - Monte Cassino" is an educational game for two players about one of the most important battles of World War II. During the game players learn to identify soldiers, emblems of units participating in the battle, weapons and key dates. There are 133 symbols which tell the story of the battle in a wider international perspective, highlighting the heroic effort of the Poles, as well as the Allies. The instruction and the playing cards are in Polish and English.
*All product descriptions are from the manufacturer
The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As such, we support and participate in a local board-gaming group. Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month. As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. Recommended games are a mix of cooperative, card games, as well Euro style games.
Forbidden Island, Gamewright
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
Freedom: The Underground Railroad, Academy Games
Players assume the roles of important historical Abolitionist characters pitted against the slave economy from the early 1800's thru the Civil War. Players succeed together by balancing their actions between raising funds for the Abolitionist cause and helping runaway slaves move from the Southern States to freedom in Canada. But every move risks alerting the slave catchers, who roam the board trying to return the runaway slaves to the plantations. As an educational component, players become familiar with the important historical figures, political agendas and crucial events that unfolded in America between 1800 and 1865.
Warriors, Face 2 Face
The Game of Monsters, Myth, & Mayhem. For centuries, the kingdoms of earth have been at peace, dominated by the rule of men. But now, powerful Wizards, Dwarves, Elves, Trolls, and Goblins are ready to challenge man's reign. Even the Undead are rising up. Chaos is about to erupt as creatures battle each other and even amongst themselves for control. You must lead your armies (infantry, archers, cavalry, and more) into the fray or be crushed by the assault. It is the age of Warriors.
Monte Cassino, Institute of National Remembrance
"ZnajZnak - Monte Cassino" is an educational game for two players about one of the most important battles of World War II. During the game players learn to identify soldiers, emblems of units participating in the battle, weapons and key dates. There are 133 symbols which tell the story of the battle in a wider international perspective, highlighting the heroic effort of the Poles, as well as the Allies. The instruction and the playing cards are in Polish and English.
*All product descriptions are from the manufacturer
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