Tuesday, June 14, 2016

May 2016 Games of the Week

By Margaret Duncan, Ed.D.

The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom.  As such, we support and participate in a local board-gaming group.  Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month.  As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers.  The selected games receive our “Game of the Week” distinction.  Recommended games are a mix of cooperative, card games, as well Euro style games.


Twilight Squabble, Alderac Entertainment Group
In 1947, the superpowers of the United States of America and the Soviet Union began a new sort of conflict, a struggle in the twilight of World War II. This war centered on the increasing development of nuclear weapons, and as the years passed it seemed like the war would never end. But no one wants to play a card game for decades. So you hold in your hands the abridged version of the Cold War—less of a twilight struggle, and more of a Twilight Squabble.

Timeline: American History Asmodee
Which happened first, the Salem Witch Trials or the foundation of Harvard College? Was Watergate before Woodstock? Sure, it's easy to know whether the discovery of America came before the Deepwater Horizon oil spill, but how well can you remember everything that happened in between? Players have hands of cards and take turns attempting to place the cards correctly into the growing timeline. Easy at first, but rapidly growing more difficult, Timeline: American History will test your knowledge and help you learn the history of the nation.

Loot N Run, IELLO
Loot cards to collect treasures. But some treasures come with guardians of the pyramid. Run out of the pyramid with your treasure before other players awaken the guardians and rob you of what you have rightfully plundered! Tense choices make this light game a frighteningly good time!

Stones of Fate, Cosmic Wombat Games
Each game uses only a subset of the 78 card deck so no two games are ever the same. The game starts with a face-down spread of 9 cards. Cards are worth a varying number of points and players compete to win them by peeking at cards, placing their stones strategically, and flipping cards. New cards are placed face down into the spread as cards are won, creating an ever-changing landscape. Some cards have special effects which occur during play, adding to the overall strategy and creating additional opportunities to interact with your opponents.

*All product descriptions are from the manufacturer