Showing posts with label #games. Show all posts
Showing posts with label #games. Show all posts
Monday, December 12, 2016
November 2016 Games of the Week
The Histocrats
support the idea of incorporating board-games into your personal life as
well
as in the classroom. We enjoy and recommend games to others who enjoy
history. The November 2016 Games of the Week feature both card games and
board games. What have you played? What would you like to play?
Sunday, November 20, 2016
October 2016 Games of the Week
The Histocrats
support the idea of incorporating board-games into your personal life as
well
as in the classroom. We enjoy and recommend games to others who enjoy
history. The October 2016 Games of the Week feature both card games and board games. What have you played? What would you like to play?
Thursday, September 22, 2016
August 2016 Games of the Week
By Margaret Duncan, Ed.D.
The Histocrats
support the idea of incorporating board-games into your personal life as well
as in the classroom. As such, we support
and participate in a local board-gaming group.
Any and all board-game enthusiasts are welcome to join the Game Nights that
are held every first and third Friday night of the month. As part of our gaming group initiative, we
also recommend history centric games that are fun to play each week to all of
our followers. The selected games receive
our “Game of the Week” distinction.
Recommended games are a mix of cooperative, card games, as well Euro
style games.
The Road to Canterbury, Gryphon Games
Greed, Pride,
Gluttony, Wrath, Luxury, Idleness, and Envy - the infamous "Seven Deadly
Sins". For the faithful, they instill horror. For you, on the other hand,
they present a wonderful business opportunity! In The Road to Canterbury, you
play a medieval pardoner who sells certificates delivering sinners from the
eternal penalties brought on by these Seven Deadly Sins. You make your money by
peddling these counterfeit pardons to Pilgrims traveling the road to
Canterbury. To keep your services in
demand, you will actually need to lead these Pilgrims into temptation yourself!
The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits
brings Death one step nearer, and a dead Pilgrim pays no pardoners! So much to forgive, so little time. Will you
be able to outwit your opponents by pardoning more of these Pilgrims' sins
before they die or finish their pilgrimage to Canterbury?
Early American Chrononauts, Looney Labs
Win by changing the
timeline to fit your alternate history goal, by collecting Artifacts, or by
diligently patching the timeline. The TimeLine begins just before the American
Revolution in 1770 and continues through the Civil War, stopping at 1916. Players travel through time to change linchpin
events, patch paradoxes, and collect artifacts. This is a stand-alone game, but
Early American Chrononauts’ TimeLine can fit together with the Chrononauts
TimeLine to combine the two games into one huge game.
All sorts of
gruesome deaths await you and the rest of your wagon party in this official
multi-player card game version of the classic computer game. To win you’ll need
to keep one player alive all the way from Independence, MO to the Willamette
Valley. But between rattlesnakes, starvation, dead oxen, broken bones,
dysentery, and a host of other calamities the odds are long . . . almost as
long as the Oregon Trail itself. Players
work together to move along the trail, fording rivers and playing Supply Cards
to overcome calamities. But be warned–there will be times when it makes sense
to let one of your wagon mates succumb to a calamity rather than expend
precious supplies.
Kingsburg, Fantasy Flight Games
Players adopt the
role of governor, and vie for resources to build up their province, military
power to defend their homes, and above all the influence of the King. Over five
years (five turns) players rely on various advisors to the King for resources.
From tangibles like gold, wood, and stone to soldiers and portents, each
acquisition will shape the future of your community.
*All product
descriptions are from the manufacturer
Wednesday, August 10, 2016
July 2016 Games of the Week
By Margaret Duncan, Ed.D.
The Histocrats
support the idea of incorporating board-games into your personal life as well
as in the classroom. As such, we support
and participate in a local board-gaming group.
Any and all board-game enthusiasts are welcome to join the Game Nights that
are held every first and third Friday night of the month. As part of our gaming group initiative, we
also recommend history centric games that are fun to play each week to all of
our followers. The selected games
receive our “Game of the Week” distinction.
Recommended games are a mix of cooperative, card games, as well Euro
style games.
It's Gryffindor vs.
Slytherin in this fast-paced wizarding game of Quidditch. Outmaneuver the
opposing team with authentic Quidditch tactics. Use spells and potions to
confound and outwit your opponent. Each high-flying game is a battle of
strategy and magic.
The Grizzled Cooperative Card Game, CoolMiniOrNot
Through what
tragedies can friendship endure? The Grizzled is a fast paced, fully
cooperative card game that takes place in the trenches of World War I. Already
a best seller in Europe, The Grizzled is an elegant game of avoiding threats
and leading a team, and is a cooperative game. Featuring art by French artist
Tignous.
Holmes: Sherlock & Mycroft, Devir Americas
Two brilliant London
minds meet to determine the involvement of young Chapman. Is he part of an
anarchist group, or just a scapegoat? London, England – It is the year 1895, and a bomb has exploded in the
Houses of Parliament. A young anarchist has been accused and blamed for this
heinous act. The crown has hired Mycroft Holmes, the older brother of the
famous Sherlock Holmes, to prosecute their case. Sherlock, hired by the young
man’s parents, is out to prove his innocence. Between the two, a duel quickly
develops, pitting brother vs. brother in a contest involving the greatest
deductive minds of the era. The case, and the fate of one young man hangs in
the balance; only the player who holds the most clues can determine the outcome.
The novices are on
the loose. Temptation has lured them out of their cells, and they hope not to
be caught by the abbess and the prioress. But the guards are swift and their
hearing is excellent, so it will take craftiness and a bit of luck in order to
make it back to their beds without being caught. Players explore the exciting
nocturnal world of a grand abbey filled with intrigue and deception. As the old
abbess, the noble prioress, or a simple novice you become hunter or prey.
Everyone gets a special “blessing,” but only the novices try to fulfill a
“secret wish.” They must sneak through the dimly lit halls, corridors, and
gardens, seeking keys and treasures unique to their goal. Meanwhile, the
vigilant abbess and prioress patrol their routes, ever watchful of young
novices who should be fast asleep in their austere cells. Are you wily enough,
or sneaky enough to fulfill your quest and win the night?
*All product
descriptions are from the manufacturer
Tuesday, July 5, 2016
Creating Simple Board Games
Whether
you are working in the classroom, camp, or after-school activity, games can be
a great activity to incorporate in the schedule. Games are fun and engaging.
They provide great opportunities for fun and reinforcement. Yet finding and affording the materials can be a
challenge. Here are a things to think about as you work to create multiple
game boards for small group use.
--Think about the components of a
board game: board, directions or question cards, game pieces. Tackle each part individually.
--Make a storage and organization
plan that works for you before you begin.
--Create a simple set of rules to
use or let players establish their own rules.
--Be flexible.
Are you
ready to start assembling your games? Take advantage of games with missing
pieces. These games can be viewed as resources for games. Look at other spare items you have around.
Simple items like buttons can be reused.
Game Boards
Games Boards are easy to reuse. All you need is a start and a
finish. I have given this board to students to play
with using a variety of questions.
Boards from other games have the advantage of being sturdy
and easy to store.
Question Cards
Games often come with question cards that may or may not be
useful to you. You can choose to use the
cards, edit the cards supplied, or replace them. All of these options work.
--Editing the question cards provided is easy. You simply
remove the irrelevant questions.
--Prepackaged sets of vocabulary flash cards can be recycle into
game cards. They can easily be divided into sets relating to different topics.
--Student can create their
own questions cards from review materials as well.
Game Pieces
Game pieces can be recycled. Extra houses from monopoly or odd
checkers become game pieces for each player in your new game. A simple sharpie
will help you make each piece unique. You can also look to other small common
items for came pieces. Cap erasers in different colors or binder clips make
simple pieces. Extra buttons work as well.
Want to create your own custom game boards? Check out our pinterest board for ideas.
Tuesday, June 14, 2016
May 2016 Games of the Week
By Margaret Duncan, Ed.D.
The Histocrats
support the idea of incorporating board-games into your personal life as well
as in the classroom. As such, we support
and participate in a local board-gaming group.
Any and all board-game enthusiasts are welcome to join the Game Nights that
are held every first and third Friday night of the month. As part of our gaming group initiative, we
also recommend history centric games that are fun to play each week to all of
our followers. The selected games
receive our “Game of the Week” distinction.
Recommended games are a mix of cooperative, card games, as well Euro
style games.
Twilight Squabble, Alderac Entertainment Group
In 1947, the
superpowers of the United States of America and the Soviet Union began a new
sort of conflict, a struggle in the twilight of World War II. This war centered
on the increasing development of nuclear weapons, and as the years passed it
seemed like the war would never end. But no one wants to play a card game for
decades. So you hold in your hands the abridged version of the Cold War—less of
a twilight struggle, and more of a Twilight Squabble.
Which happened
first, the Salem Witch Trials or the foundation of Harvard College? Was
Watergate before Woodstock? Sure, it's easy to know whether the discovery of
America came before the Deepwater Horizon oil spill, but how well can you
remember everything that happened in between? Players have hands of cards and
take turns attempting to place the cards correctly into the growing timeline.
Easy at first, but rapidly growing more difficult, Timeline: American History
will test your knowledge and help you learn the history of the nation.
Loot N Run, IELLO
Loot cards to
collect treasures. But some treasures come with guardians of the pyramid. Run
out of the pyramid with your treasure before other players awaken the guardians
and rob you of what you have rightfully plundered! Tense choices make this
light game a frighteningly good time!
Each game uses only
a subset of the 78 card deck so no two games are ever the same. The game starts
with a face-down spread of 9 cards. Cards are worth a varying number of points
and players compete to win them by peeking at cards, placing their stones
strategically, and flipping cards. New cards are placed face down into the
spread as cards are won, creating an ever-changing landscape. Some cards have
special effects which occur during play, adding to the overall strategy and creating
additional opportunities to interact with your opponents.
*All product
descriptions are from the manufacturer
Wednesday, March 16, 2016
February 2016 Games of the Week
By Margaret Duncan, Ed.D.
The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As such, we support and participate in a local board-gaming group. Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month. As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. Recommended games are a mix of cooperative, card games, as well Euro style games.
1960: The Making of the President, Z-Man Games
In 1960: the Making of the President, you take on the role of Kennedy or Nixon in vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the cold war to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House.
Kill Shakespeare, IDW Games
Protect the realm from King Richard, Lady Macbeth and their dark army! Based on the acclaimed comic book from IDW Publishing, this co-op adventure brings the greatest characters of Shakespearean literature to life in a shared universe rife with peril. Players will go on quests assigned by the bard himself in an attempt to prove themselves worthy of taking over the title of Scribe of the Land.
Pandemic: The Cure, Z-Man Games
Pandemic: The Cure,
a dice-based version of the popular Pandemic board game. As in the board game,
four diseases threaten the world and it's up to your team to save humanity. You
and your team must keep the world's hotspots in check before they break out of
control, while researching cures to the four plagues. Players roll dice each turn to determine the
actions available to them. Each player takes on a different role that has its
own unique set of dice and abilities - and players must take advantage of their
specializations if they are to have any hope of winning the game. If the
players can discover the cures to the four diseases, they all win and humanity
is saved!
Snow Tails Game, Renegade Game Studios
Snow Tails is set in the snowy world of the Arctic Circle, where brave sledders compete in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish. Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of. The game contains modular track pieces which can be fitted together to form different courses. Players have their own Dog Decks which they draw from and play on to their sled mat. Movement is rarely in a straight line as the sled may drift left or right. Losing control or speeding into a corner results in Dent cards being acquired which will limit a player's hand size.
*All product descriptions are from the manufacturer
The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As such, we support and participate in a local board-gaming group. Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month. As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. Recommended games are a mix of cooperative, card games, as well Euro style games.
1960: The Making of the President, Z-Man GamesIn 1960: the Making of the President, you take on the role of Kennedy or Nixon in vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the cold war to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House.
Kill Shakespeare, IDW GamesProtect the realm from King Richard, Lady Macbeth and their dark army! Based on the acclaimed comic book from IDW Publishing, this co-op adventure brings the greatest characters of Shakespearean literature to life in a shared universe rife with peril. Players will go on quests assigned by the bard himself in an attempt to prove themselves worthy of taking over the title of Scribe of the Land.
Pandemic: The Cure, Z-Man Games
Pandemic: The Cure,
a dice-based version of the popular Pandemic board game. As in the board game,
four diseases threaten the world and it's up to your team to save humanity. You
and your team must keep the world's hotspots in check before they break out of
control, while researching cures to the four plagues. Players roll dice each turn to determine the
actions available to them. Each player takes on a different role that has its
own unique set of dice and abilities - and players must take advantage of their
specializations if they are to have any hope of winning the game. If the
players can discover the cures to the four diseases, they all win and humanity
is saved!
Snow Tails Game, Renegade Game StudiosSnow Tails is set in the snowy world of the Arctic Circle, where brave sledders compete in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish. Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of. The game contains modular track pieces which can be fitted together to form different courses. Players have their own Dog Decks which they draw from and play on to their sled mat. Movement is rarely in a straight line as the sled may drift left or right. Losing control or speeding into a corner results in Dent cards being acquired which will limit a player's hand size.
*All product descriptions are from the manufacturer
Wednesday, March 2, 2016
Learning with Games of the Week: Archaeology, and Guillotine
By Nina Kendall
Want to help your students or children connect better to the world around them? Trying to engage in conversations about culture, politics or economics with youth? Games are a great place to start. When learning new things we try to make on of three types of connections: text-to-text, text-to-self, or text-to-world. Like books and movies, games can serve as a text. Let’s look at how two games will help you relate your experience with games to concepts.
Archaeology: The Card Game
Archaeology is card game based on set collecting. Each player has the goal of collect as many sets of artifacts as possible. The more complete sets the greater the number of points earned. There are a number of approaches to help students connect with this game.
After playing the game, students could use the set created as the basis for a story or brainstorming. How do the cards in the game become the framework of a narrative?
This game could be used as an introduction to a unit about Ancient History. As you study an Ancient Culture, challenge students to think about what artifacts reveal. What story do they tell? What other artifacts would be needed to better understand the culture being studied?
You could also use the artifacts to develop the concept of a cultural landscape. This concept could be explored and expanded via the attributes of the game artifacts. Students can then create examples of cultural landscapes using the categories in the game and share with each other. If students were assigned cultures that have inhabited the same location you can also begin the conversation about sequent occupance with students.
Guillotine
is Napoleonic themed game based on hand management. The cards have values that
reflect the social class of the figure on each card. Guards are worth the
fewest points. Royalty and Church leaders
have the greatest card value and powers. Each player has the goal of successfully
managing their hand to climb the social ladder and win the game by impacting
the hands of other players. Each player has to make choices to navigate shift
set of cards and values assigned to each class.
Want to help your students or children connect better to the world around them? Trying to engage in conversations about culture, politics or economics with youth? Games are a great place to start. When learning new things we try to make on of three types of connections: text-to-text, text-to-self, or text-to-world. Like books and movies, games can serve as a text. Let’s look at how two games will help you relate your experience with games to concepts.
Archaeology: The Card GameArchaeology is card game based on set collecting. Each player has the goal of collect as many sets of artifacts as possible. The more complete sets the greater the number of points earned. There are a number of approaches to help students connect with this game.
After playing the game, students could use the set created as the basis for a story or brainstorming. How do the cards in the game become the framework of a narrative?
This game could be used as an introduction to a unit about Ancient History. As you study an Ancient Culture, challenge students to think about what artifacts reveal. What story do they tell? What other artifacts would be needed to better understand the culture being studied?
You could also use the artifacts to develop the concept of a cultural landscape. This concept could be explored and expanded via the attributes of the game artifacts. Students can then create examples of cultural landscapes using the categories in the game and share with each other. If students were assigned cultures that have inhabited the same location you can also begin the conversation about sequent occupance with students.
Guillotine
Guillotine
is Napoleonic themed game based on hand management. The cards have values that
reflect the social class of the figure on each card. Guards are worth the
fewest points. Royalty and Church leaders
have the greatest card value and powers. Each player has the goal of successfully
managing their hand to climb the social ladder and win the game by impacting
the hands of other players. Each player has to make choices to navigate shift
set of cards and values assigned to each class.
This
is a great way to help students begin to relate to the concept of social class
and class structure. The role social class plays in history and modern society
is hard for students to relate to and analyze. The cards and the related powers
offer opportunities to explore this concept and the attributes of social
influence, resource access, and group dynamics in a more concrete. Students can
manipulate the cards to build the social ladder and use this model to relate to
models of social class and power in other periods and cultures.
Tuesday, February 2, 2016
January 2016 Games of the Week
By Margaret Duncan, Ed.D.
The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As such, we support and participate in a local board-gaming group. Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month. As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. Recommended games are a mix of cooperative, card games, as well Euro style games.

Cold War: CIA vs KGB, Fantasy Flight Games
Cold War: CIA vs KGB places two players in control of the world’s greatest superpowers in an age of fear. In this tense, standalone card game of politics, guerilla warfare, and dirty tricks, each player must establish the dominance and superiority of his country’s worldview while bringing about his own vision of the future. But what kind of future?
Thunderbirds, Modiphius Entertainment
Set in the year 2065, Thunderbirds follows the exploits of International Rescue: a secret organization committed to saving human life, secretly founded and funded by the millionaire Tracy family, with the motto: 'Never give in, at any cost!'. International Rescue has a host of technologically advanced land-, sea-, air-, and space-rescue vehicles and equipment ready to launch at a moment's notice. Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean, International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat, Lady Penelope, the Thunderbirds' aristocratic English secret agent, and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage. A criminal mastermind known as "the Hood", operating from a temple deep in the Malaysian jungle and in possession of strange powers, often engineer’s events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder.

Beowulf, King Post
Beowulf is a strategy game that uses the Anglo-Saxon epic poem as a point of entry into a vast interpretation of the Viking Age. As the legend of Beowulf's life and death unfolds on the game's board, players will trade, scheme and raid one another to grow their own kingdom's influence and power. After the death of Beowulf at the fangs of a dragon, the game moves forward in time, as players scramble to preserve the brave legacies of their kingdoms in the face of a quickly changing religious landscape and the relentless tides of history.

Mille Bornes, Asmodee/Hasbro
Rev the engine eagerly, waiting for the green light to send you hurtling across the countryside. Keep the tank full, find your way around the speed limit and avoid the accidents that will slow you down. Keep the pressure on full and be the first to make it 1,000 miles! Mille Bornes is the classic card game of cross - country racing. Keep a green light handy in case you get stopped and play a tire puncture on your opponent to keep him from getting ahead. Protect yourself with safety cards and save one for the classic Coup Fourre. Play your cards right and you'll be the first to cross the finish line and be the master of the Mille Bornes!
*All product descriptions are from the manufacturer
The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As such, we support and participate in a local board-gaming group. Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month. As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. Recommended games are a mix of cooperative, card games, as well Euro style games.

Cold War: CIA vs KGB, Fantasy Flight Games
Cold War: CIA vs KGB places two players in control of the world’s greatest superpowers in an age of fear. In this tense, standalone card game of politics, guerilla warfare, and dirty tricks, each player must establish the dominance and superiority of his country’s worldview while bringing about his own vision of the future. But what kind of future?
Thunderbirds, Modiphius EntertainmentSet in the year 2065, Thunderbirds follows the exploits of International Rescue: a secret organization committed to saving human life, secretly founded and funded by the millionaire Tracy family, with the motto: 'Never give in, at any cost!'. International Rescue has a host of technologically advanced land-, sea-, air-, and space-rescue vehicles and equipment ready to launch at a moment's notice. Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean, International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat, Lady Penelope, the Thunderbirds' aristocratic English secret agent, and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage. A criminal mastermind known as "the Hood", operating from a temple deep in the Malaysian jungle and in possession of strange powers, often engineer’s events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder.

Beowulf, King Post
Beowulf is a strategy game that uses the Anglo-Saxon epic poem as a point of entry into a vast interpretation of the Viking Age. As the legend of Beowulf's life and death unfolds on the game's board, players will trade, scheme and raid one another to grow their own kingdom's influence and power. After the death of Beowulf at the fangs of a dragon, the game moves forward in time, as players scramble to preserve the brave legacies of their kingdoms in the face of a quickly changing religious landscape and the relentless tides of history.

Mille Bornes, Asmodee/Hasbro
Rev the engine eagerly, waiting for the green light to send you hurtling across the countryside. Keep the tank full, find your way around the speed limit and avoid the accidents that will slow you down. Keep the pressure on full and be the first to make it 1,000 miles! Mille Bornes is the classic card game of cross - country racing. Keep a green light handy in case you get stopped and play a tire puncture on your opponent to keep him from getting ahead. Protect yourself with safety cards and save one for the classic Coup Fourre. Play your cards right and you'll be the first to cross the finish line and be the master of the Mille Bornes!
*All product descriptions are from the manufacturer
Monday, January 4, 2016
Some of Our Favorite 2015 Games of the Week
By Margaret Duncan, Ed.D.The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As part of our gaming initiative, we recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. The following are some of our favorite games we played in 2015.
Shadows Over Camelot, Days of Wonder
A lone swallow flies across the grey skies of Cornwall. The forces of evil are gathering around Camelot. The Black Knight was sighted atop a desolate ridge; a scheming Morgan plots her revenge; the Saxon troops are on the move; and acres of timber are being felled for the siege engines. And yet Lancelot has all but vanished, with Excalibur yet to be recovered. Will you, young squire, come forth and pledge allegiance to your fellow Knights of the Round Table. Players work together to defeat the forces closing in on Camelot. But beware, players must be vigilant for a traitor in their midst who is biding his time-secretly sowing the seeds of havoc and destruction. Yet too much suspicion will undermine the knight's efforts to protect the kingdom. These are dangerous times indeed.
Jaipur, Asmodee
My kingdom for a camel! Work hard, earn more than your opponent and become the official merchant of the Maharaja. At the beginning of the game, three camel cards and two merchandise cards are on the table between the players, who already have five cards in hand. On your turn, you can take some cards or sell some. Each time that you take cards, you can take one or more, however if you decide to take more, then you will have to trade in the same amount of cards from your hand that you take. If you decide to take all camel cards, then they can be used later to trade. You can sell all the merchandise that you want, as long as they are all the same type. For each sale, you will receive tokens with various point values. At the end of the game, the player who has the majority of the camels also wins points.
Machi Koro, IDW Games
You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region.
7 Wonders, Asmodee
In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!
Metro, Rio Grande Games
The eve of the 1900 World’s Fair is approaching, and excavations are taking place across the city. Bizarre-looking scaffolds arise everywhere. Tunnels are built in the streets to later be covered with earth. Take part in the construction of the Paris Metro. Each player works to complete a set of lines across Paris and scores points based on the length of the lines, after all, we want to show the tourists as much of our fine city as possible. When you complete your lines, you tally your points and the player with the most points when the fair opens, is the winner.
Vikings Board Game, Z-Man Games
You are the leader of a clan of Vikings. You are tasked with the scouting and settling of undiscovered islands off the coast of the mainland. To expand your territories and clan, you will need to master the game's clever rotating wheel. The price for islands and Vikings will change as players acquire more of them. The game will be tense until the end and you will need to protect your islands against the ships that sail on the horizon. Are you the leader whose clan will rise above the others?
Lady Alice, Hurrican / Asmodee
Lady Alice is a game of intrigue, flair, bluffing, and mischief. The players are the Baker Street Kids, children under the tutelage of Sherlock Holmes who must deduce the culprit behind the kidnapping of Henry Morton Stanley as well as the time and place the kidnapping occurred and which object was stolen at the same time.
Lanterns, Renegade Game Studios
The harvest is in, and now it's time to celebrate! Lanterns: The Harvest Festival is a tile-- placement game set in imperial China. Place tiles, adorn the palace lake, and dedicate lanterns in this fast paced board game. Players act as artisans decorating the palace lake with floating lanterns. The artisan who earns the most honor before the festival arrives wins the game.
Moonshot The Game, Limited Edition
This board game is part of a Limited First Edition series, dedicated to the crews of Apollo I and the Challenger Space Shuttle, with a gold-colored sticker on the front of the box signed by game designer Van Overbay. "Moonshot The Game" puts you in command as you develop rockets, launch spacecraft, avoid hazards and earn mission patches in a thrilling race to be the first player to land on the Moon. The game combines the strategy of a classic board game with the tactics of a collectible card game.
Axis & Allies 1942, Wizards of the Coast
It’s spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Controlling one of the Axis or Allied powers, players will command both their country’s military forces and its war-time economy, with the chance to plan attacks, marshal forces into embattled territories, and resolve conflicts. Victory will go to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!
*All product descriptions are from the manufacturer
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