Showing posts with label #dicegames. Show all posts
Showing posts with label #dicegames. Show all posts

Wednesday, August 10, 2016

July 2016 Games of the Week

By Margaret Duncan, Ed.D.

The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom.  As such, we support and participate in a local board-gaming group.  Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month.  As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers.  The selected games receive our “Game of the Week” distinction.  Recommended games are a mix of cooperative, card games, as well Euro style games.

Golden Snitch: The Quidditch Board Game, Wizarding World of Harry Potter
It's Gryffindor vs. Slytherin in this fast-paced wizarding game of Quidditch. Outmaneuver the opposing team with authentic Quidditch tactics. Use spells and potions to confound and outwit your opponent. Each high-flying game is a battle of strategy and magic.












 
The Grizzled Cooperative Card Game, CoolMiniOrNot
Through what tragedies can friendship endure? The Grizzled is a fast paced, fully cooperative card game that takes place in the trenches of World War I. Already a best seller in Europe, The Grizzled is an elegant game of avoiding threats and leading a team, and is a cooperative game. Featuring art by French artist Tignous.











Holmes: Sherlock & Mycroft, Devir Americas
Two brilliant London minds meet to determine the involvement of young Chapman. Is he part of an anarchist group, or just a scapegoat? London, England – It is the year 1895, and a bomb has exploded in the Houses of Parliament. A young anarchist has been accused and blamed for this heinous act. The crown has hired Mycroft Holmes, the older brother of the famous Sherlock Holmes, to prosecute their case. Sherlock, hired by the young man’s parents, is out to prove his innocence. Between the two, a duel quickly develops, pitting brother vs. brother in a contest involving the greatest deductive minds of the era. The case, and the fate of one young man hangs in the balance; only the player who holds the most clues can determine the outcome.




Nuns on the Run, Mayfair Games
The novices are on the loose. Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught. Players explore the exciting nocturnal world of a grand abbey filled with intrigue and deception. As the old abbess, the noble prioress, or a simple novice you become hunter or prey. Everyone gets a special “blessing,” but only the novices try to fulfill a “secret wish.” They must sneak through the dimly lit halls, corridors, and gardens, seeking keys and treasures unique to their goal. Meanwhile, the vigilant abbess and prioress patrol their routes, ever watchful of young novices who should be fast asleep in their austere cells. Are you wily enough, or sneaky enough to fulfill your quest and win the night?

*All product descriptions are from the manufacturer







Wednesday, March 16, 2016

February 2016 Games of the Week

By Margaret Duncan, Ed.D.

The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom.  As such, we support and participate in a local board-gaming group.  Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month.  As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers.  The selected games receive our “Game of the Week” distinction.  Recommended games are a mix of cooperative, card games, as well Euro style games.

1960: The Making of the President, Z-Man Games
In 1960: the Making of the President, you take on the role of Kennedy or Nixon in vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the cold war to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House.

Kill Shakespeare, IDW Games
Protect the realm from King Richard, Lady Macbeth and their dark army! Based on the acclaimed comic book from IDW Publishing, this co-op adventure brings the greatest characters of Shakespearean literature to life in a shared universe rife with peril. Players will go on quests assigned by the bard himself in an attempt to prove themselves worthy of taking over the title of Scribe of the Land.










Pandemic: The Cure, Z-Man Games
Pandemic: The Cure, a dice-based version of the popular Pandemic board game. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues.  Players roll dice each turn to determine the actions available to them. Each player takes on a different role that has its own unique set of dice and abilities - and players must take advantage of their specializations if they are to have any hope of winning the game. If the players can discover the cures to the four diseases, they all win and humanity is saved!






Snow Tails Game, Renegade Game Studios
Snow Tails is set in the snowy world of the Arctic Circle, where brave sledders compete in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish. Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of. The game contains modular track pieces which can be fitted together to form different courses. Players have their own Dog Decks which they draw from and play on to their sled mat. Movement is rarely in a straight line as the sled may drift left or right. Losing control or speeding into a corner results in Dent cards being acquired which will limit a player's hand size.

*All product descriptions are from the manufacturer