The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. As such, we support and participate in a local board-gaming group. Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month. As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers. The selected games receive our “Game of the Week” distinction. Recommended games are a mix of cooperative, card games, as well Euro style games.
A humorous card game with a tongue-in-cheek view of international diplomacy, propaganda, and holocaust. Players engage in touchy negotiations until a warmonger pushes the button. This satirical card game is easy to learn and fast to play. But watch out: if everyone is wiped out -- nobody wins!
Saboteur, Z-Man Games
You and your Dwarven
brethren dig for gold in the depths of a mine. Suddenly, a pick-axe breaks and
the light from the lantern goes out. The saboteur has struck again - but which
of your fellow players is a saboteur? Discover the traitor in your midst while
questing for gold in this path-laying card game for 3-10 suspicious dwarves.Global Power Struggle Begins. Which nation will take the lead and become world's dominant superpower? The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work! You alone control your nation's destiny. You choose when to send out your workers-and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!
Steam Park, IELLO
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Early American Chrononauts, Looney Labs
Win by changing the
timeline to fit your alternate history goal, by collecting Artifacts, or by
diligently patching the timeline. The TimeLine begins just before the American
Revolution in 1770 and continues through the Civil War, stopping at 1916. Players travel through time to change linchpin
events, patch paradoxes, and collect artifacts. This is a stand-alone game, but
Early American Chrononauts’ TimeLine can fit together with the Chrononauts
TimeLine to combine the two games into one huge game.
*All product
descriptions are from the manufacturer.
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