Saturday, October 4, 2014

September 2014 Games of the Week

By Margaret Duncan, Ed.D.

The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom.  As such, we support and participate in a local board-gaming group.  Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month.  As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers.  The selected games receive our “Game of the Week” distinction.  Recommended games are a mix of cooperative, card games, as well Euro style games.


Rocket Jockey, MayFair Games
It's 150 years in the future and mankind has spread throughout the solar system. To supply far-flung colonies, they look to the Rocket Jockeys. The planets depend on timely cargo arrivals. This is not enough for the rocket jockeys. They compete with one another to see who can complete the fanciest maneuvers, transport the most important cargo and visit the most planets. You must be daring and you must be quick. You must also be tough, for first contact with alien life is near at hand. Deliver your cargo with the most flair and speed and you will win the game.


Mascarade Board Game, Asmodee
Attend a Mascarade of the renaissance and try to discover the identity of your opponents. Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity. The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth, or alternatively, bluffing. Players each receive a Character card, that they will switch, or not, with their opponents throughout the game play. At each turn, players have the option to either announce who there are and therefore are able to activate the power of the Character, as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player.



Founding Fathers, Jolly Roger Games
Your goal in Founding Fathers is to emerge from the Philadelphia Convention acknowledged by all as the true Father of the Constitution due to your outstanding contributions to the final document. There are many avenues available for gaining recognition at the Convention and earning the points you need to win the game. The trick is to exploit these more effectively than your rivals, and to frustrate their efforts to do the same.



Coup Reformation, Indie Boards & Cards
An expansion for the original version of Coup: City State adds new cards to the game and rules for factions and team play that increases tension in the early stages. With Coup: Reformation, each player must declare himself either Protestant or Catholic and can target only members of the other faith. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse. Like all factions, once you have eliminated the other sect, you just descend into in-fighting, so there's still only one winner and no second place.
 
*All product descriptions are from the manufacturer.

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