By Margaret Duncan, Ed.D.
The Histocrats
support the idea of incorporating board-games into your personal life as well
as in the classroom. As such, we support
and participate in a local board-gaming group.
Any and all board-game enthusiasts are welcome to join the Game Nights that
are held every first and third Friday night of the month. As part of our gaming group initiative, we
also recommend history centric games that are fun to play each week to all of
our followers. The selected games
receive our “Game of the Week” distinction.
Recommended games are a mix of cooperative, card games, as well Euro
style games.
Space Alert, Rio Grande Games
Space Alert is a
team survival game. Players take on the role of a crew of space explorers sent
out through hyperspace to survey a dangerous sector of the Galaxy. The spaceship automatically maps the sector
in 10 minutes. The crew's task is to defend the ship until the mission is
complete. If they succeed, the ship brings back valuable data. If they fail, it
is time to train a new crew. Completing
the most difficult missions requires close teamwork.
Carcassonne Gold Rush Board Game, Z-Man Games
The Far West: It
starts with railroads and brings you to small camps that will quickly become
cities. Trading with the Native Americans is greatly prosperous, and that's
nothing compared to the lodes that keep being discovered sporadically in the
mountains. The only risk is the other prospectors, who are also searching to
find the same riches as you are.
Machi Koro, IDW Games
You've just been
elected Mayor. Congrats! Unfortunately
the citizens have some pretty big demands: jobs, a theme park, a couple of
cheese factories and maybe even a radio tower.
A tough proposition since the city currently consists of a wheat field,
a bakery and a single die. Armed only with your trusty die and a dream, you
must grow Machi Koro into the largest city in the region.
Article 27: The United Nations Security Council Game, Stronghold
Games
Article 27 takes
place in the not-too-distant future. You assume the role of one of the
permanent members of the Security Council, which means you wield the power of
the veto. No proposal can pass when a
member uses their veto, so there had better be something in the deal for you.
Each player will take a turn as the leader of the Security Council and try to
get a proposal passed. Negotiations can
include side-deals, threats, or out-right influence-peddling. But once the gavel comes down it's time to
vote, and the other players might not live up to their end of the deal. In the end, the player who has earned the
most influence points is the winner and it's rarely the most honorable.
Niya, Blue Orange
In Japan's Imperial
Garden, courtly manners and nature's beauty veil a dark political conspiracy
among two influential clans. On each turn, players replace a garden tile with
one of their clan tokens. The next player can only exchange a token for a
garden tile that has an element in common with the previously chosen tile. The
first to position their clan in a row, square, or blockade will win control of
the garden. And power at court!
*All product
descriptions are from the manufacturer
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