Monday, February 20, 2023

New Games (?) for History Buffs

     Well, Hello There! Yes, you're right it's been quite a while since the last Histocrats post about games and gaming. Almost four years, in fact. Why? Well, I was never the Histocrat with the gaming expertise. And there are a couple of reasons for that.

    1. I don't have any friends.

    2. Maybe partially or wholely due to #1, whenever I'm faced with games that have books of rules and dozens of pieces, my brain shuts down. I just can't. Even card and domino games lose me, too many numbers, too many rules, too many things to remember. I also don't like games that go on for hours or days. Unfortunately, it seems that many games that would seem, at first glance, enjoyable to history buffs like me usually have rule books and lots and lots of tokens and pieces.

    I actually used games in my classroom, like the Oregon Trail card game, but I basically let the students figure it out on their own. I do have a firm grasp on the Timeline card games, which I also used, but they're pretty simple, cut and dry chronology.

    I reached out to the creator of a game called Franklin's Fortune a few months ago to be the subject of one of our "7 Questions" blogs ( https://chattingwiththehistocrats.blogspot.com/2022/07/7-questions-with-shane-newell-historian.html ), and he graciously offered to send me a copy of the game. When I received it, it looked great, and the reviews online are awesome, but I was overwhelmed, and haven't played yet. But I'm sure it's awesome, and I highly recommend that you give it a try.


    While in a Barnes and Noble the other day, I found some other games based on history that looked interesting and might even be accessible to someone like me.
    
    

    I know the Donner Dinner Party has been out for a while, but it looks like fun. History and cannibalism: how can it miss?  

  • Who will avoid becoming tonight’s dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh?
  • A fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival
  • A party game that's rowdy, outrageous, and full of playful deception
  • Ages 12 and up, 4-10 players
  • Includes game board and 62 identity (Pioneers, Cannibals, and more!) and playing cards

    Then I saw these historically based games, all created by Facade Games.

  • THE WILD WEST: It’s 1876 in Deadwood, a town in the Black Hills of South Dakota. The gold rush is on in this lawless town, and only those with the sharpest wit and quickest gun will win the gold.
  • LAST ONE STANDING: Team up at the Bella Union Saloon, Gem Theater, or Grand Central hotel. The team with the most gold-filled safes makes the final showdown, and the teammate who shoots best wins all.
  • GREAT GAME: This high quality card & dice game is a unique strategic & social deduction game. This game is perfect for any party, family activity, or game night group. It’s fun for teens and adults.
  • WESTERN BANDITS: This original 1800s game is for 2-9 players and lasts 20-40 minutes. For ages 14 years old and older. Teenagers and adults can gather around for fun betrayal, fights, and robbing.
  • CONTENTS: faux book box (magnetic closure), 9 wood star pawns, 3 wood platforms, 10 engraved dice, 50 playing cards, 9 character cards, 25 safe cards (includes Mystery Safe expansion), linen bag


  • SET YOUR SAILS: become a pirate and deceive your friends at game night with Tortuga 1667. This board game is a unique strategy and social deduction game.
  • ALL HANDS ON DECK: plunder treasure using cards, strategy, deceit, and a bit of luck. Take this game to any party, family activity, or game night group and see what fun you have.
  • PIRATES BEWARE: this original game is for 2-9 players and lasts 20-40 minutes. Players must be 14 years old or older, so tweens, teens, and adults can gather for interesting intrigue and façade.
  • BEHOLD THE TREASURE: this high quality game comes in a magnetically-closing faux book box with a simple design. Everyone plays as one of 9 pirates with character illustrations and biographies.
  • CONTENTS: includes 75 cards, 1 rubber playing mat (disguised as a treasure map), 9 wood pawns, 8 wood treasure tokens, 1 wood explosion token, 1 cloth bag, 1 rulebook (with character biographies)


  • The Hunt Is On: In Salem 1692, the witch hunt is heating up. Who is friend and who is foe? Where are the witches hiding? This card game is a unique strategic and social deduction game.
  • Flying Accusations: Accuse your friends of witchcraft using cards, strategy, deceit, and a bit of luck. Take this game to any party, family activity, or game night group and see what fun you have.
  • Dark Magic: This original game is for 4-12 players and lasts 20-40 minutes. Players must be 14 years old or older, so tweens, teens, and adults can gather around for interesting intrigue and façade.
  • She’s A Witch: This high quality game comes in a magnetically-closing faux book box with a simple design. Play as one of 15 villagers from the old Salem town with character illustrations and bios.
  • Contnents: 1 magnetic faux book box, 128 cards, 1 wooden gavel token, 1 thirty-second black sand hourglass, 1 rulebook (includes biographies). For ages 14 and up.


  • BRISTOL 1350: The dreaded Black Death has descended upon Bristol and you need to escape! To win, be on the first cart out of town while avoiding players who are secretly infected with the plague.
  • SOLO & PARTY GAME MODES: Bristol 1350 is a light strategy and social deduction game for 1-9 players ages 13 years and older. Learn in 10 minutes and play in 20-40 minutes. Includes solo play mode.
  • CONTENTS: 1 magnetic book box, 9 character cards, 27 remedy cards, 28 symptom cards, 3 miniature carts, 1 linen pouch, 1 rulebook, 9 wood pawns, 1 rubber playing map, 6 custom apple/rat dice.
  • FAST PACED GAME: Avoid those with the Black Plague (or try to infect others if you already have it!) in this medieval themed game of racing and deceit. Game includes quick turns with full-group interaction.
  • GAMEPLAY: Begin in 1 of 3 carts & try to be the first out of town. If anyone on your cart has the plague when you finish, you die! Play until an all-healthy cart crosses or everyone has the plague.












  • Saturday, June 2, 2018

    History Card Games: What do you use in the classroom?


    The Histocrats support the idea of incorporating card games into your personal life as well as in the classroom. We enjoy and recommend games to others who enjoy history.  As the school year comes to a close, games can also be a great way to help students connect with learning from earlier in the year. Here are a few cards games that have ties to the Social Studies classroom.  

    The study of government often focuses on who has power. The study of politics often focuses on who uses and keeps power. This is the focus of  the game, Coup. Students can make connections between government and politics while playing the game.


    Guillotine is a card game that helps provide students a platform for talking about class systems and how those values are reflected in society. Class systems or structures are part of the study of the history of an society. You can help students make the connection between historic and modern systems.


    Cold War engages students in the geopolitical struggle that dominated the 20th century. This event can be examined through a national or global perspective.


    Archaeology is a card game that focuses on what artifacts reveal about culture and the value of each artifact. It has both geographic connects and economic connections that can be explored in historic or modern circumstances.


    What are your favorite types of games? What have you played with students? What would you like to play?


    Monday, January 1, 2018

    Gaming with Others in 2018

    
                 Lot of people love to play games. We certainly do. However making the move from playing games for fun at home to playing in your classroom or in a group can be daunting.  You have our game recommendations. We have featured many history themed games. Here is our advice for you as you take the next step and introduce gaming to others. Have fun!



    Tuesday, September 5, 2017

    Love History Games? We do.



    Love games? We do too! Board games are both artifacts from the past and tools for engaging in the analysis of history. We play them for fun and use them as tools with students. The opportunities for enjoying history through games are numerous.

    Games reflected fun and family when I was a kid. My siblings and I traversed the Oregon Trail and searched for Carmen Sandiego. With family and friends, board games and card games ruled the day. Challenges and competitions that filled the hours, tested our wits, and laid the foundations for relationships.

    Today’s game makers have expanded the market to incorporate a variety of historical narratives. As a teacher and a parent I have had the chance to share the love of history a new generation with board games. From Ticket to Ride to Guillotine; we can play our way across time and space.

    Gathering around a history game with friends and family is a great way to combine thinking and fun. Check out our collection of games of the week. You may find a new history game to love and share.




    What would you choose to play? Did you pick your favorite type of game or time period? What is missing from our list? Let is know and play on!

    Sunday, May 21, 2017

    What have you been playing this Spring?


    The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. We enjoy and recommend games to others who enjoy history.  What are your favorite types of games? What have you played? What would you like to play?

     Have you been playing retro games?



    Have you been playing board games?



    Have you been playing dice and card games?





    Monday, December 12, 2016

    November 2016 Games of the Week

     The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. We enjoy and recommend games to others who enjoy history.  The November 2016 Games of the Week feature both card games and board games. What have you played? What would you like to play?





    Sunday, November 20, 2016

    October 2016 Games of the Week

     The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom. We enjoy and recommend games to others who enjoy history.  The October 2016 Games of the Week feature both card games and board games. What have you played? What would you like to play?

    A photo posted by @histocrats on

    A photo posted by @histocrats on

    A photo posted by @histocrats on

    Sunday, October 2, 2016

    September 2016 Games of the Week

     The Histocrats support the idea of incorporating board games into your personal life as well as in the classroom. We enjoy and recommend games to others who enjoy history.  Games can also be used as an artifact to understand the past. The September 2016 Games of the Week are a mixture of games we have played and artifacts from the past.

    A photo posted by @histocrats on




    A photo posted by @histocrats on




    A photo posted by @histocrats on

    Thursday, September 22, 2016

    August 2016 Games of the Week

    By Margaret Duncan, Ed.D.

    The Histocrats support the idea of incorporating board-games into your personal life as well as in the classroom.  As such, we support and participate in a local board-gaming group.  Any and all board-game enthusiasts are welcome to join the Game Nights that are held every first and third Friday night of the month.  As part of our gaming group initiative, we also recommend history centric games that are fun to play each week to all of our followers.  The selected games receive our “Game of the Week” distinction.  Recommended games are a mix of cooperative, card games, as well Euro style games.

    The Road to Canterbury, Gryphon Games
    Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy - the infamous "Seven Deadly Sins". For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury.  To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself! The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners!  So much to forgive, so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury?


     
    Early American Chrononauts, Looney Labs
    Win by changing the timeline to fit your alternate history goal, by collecting Artifacts, or by diligently patching the timeline. The TimeLine begins just before the American Revolution in 1770 and continues through the Civil War, stopping at 1916.  Players travel through time to change linchpin events, patch paradoxes, and collect artifacts. This is a stand-alone game, but Early American Chrononauts’ TimeLine can fit together with the Chrononauts TimeLine to combine the two games into one huge game.







    The Oregon Trail Card Game, Pressman Toy
    All sorts of gruesome deaths await you and the rest of your wagon party in this official multi-player card game version of the classic computer game. To win you’ll need to keep one player alive all the way from Independence, MO to the Willamette Valley. But between rattlesnakes, starvation, dead oxen, broken bones, dysentery, and a host of other calamities the odds are long . . . almost as long as the Oregon Trail itself.  Players work together to move along the trail, fording rivers and playing Supply Cards to overcome calamities. But be warned–there will be times when it makes sense to let one of your wagon mates succumb to a calamity rather than expend precious supplies.






    Kingsburg, Fantasy Flight Games
    Players adopt the role of governor, and vie for resources to build up their province, military power to defend their homes, and above all the influence of the King. Over five years (five turns) players rely on various advisors to the King for resources. From tangibles like gold, wood, and stone to soldiers and portents, each acquisition will shape the future of your community.

    *All product descriptions are from the manufacturer