Showing posts with label #videogames. Show all posts
Showing posts with label #videogames. Show all posts

Thursday, July 16, 2015

A Few Geography Games to Enjoy in the Classroom

Looking for an different way to engage your students? Try computer games.

These games are free to play on a computer and offer students a another way to interact with content. The games below are geography themed that let students explore land use, disasters, and life in less developed countries(LDC). In a  two hour block near the end of the school year, my students* tried them out. Here are some of the things they had to say.



Electrocity
http://www.electrocity.co.nz/

"Fun game! I really liked it a lot and have fun playing" - Sasha

Lizard Point Quizzes
Geography and Humanities
http://lizardpoint.com

Stop Disaster
http://www.stopdisastersgame.org/en/home.html

"The game was very fun and interesting but it also brought along with it many challenges and difficulties. I enjoyed the game even though I did not succeed in my goal of building a natural disaster proof city." -Will

Ayiti
https://ayiti.globalkids.org/game/
 
"This game made me sad whenever I made people work through sickness or struggle in debt, but I understand that it is a real life issue." -Sara

 "The game is based on the leadership of a nation during times of crisis and the tactics used by nations to resolve global issues." -Dan


*Student names changed.

 

Sunday, March 1, 2015

Playing Mission US, Mission 1: “For Crown or Colony?”



Guest Blogger: Kerum Kendall

(Kerum Kendall is a freshman at Clayton State University majoring in Information Sciences. He loves history and has spent year trying to get his history teachers to use video games in class. His ultimate goal is to design education games for use in Social Studies classrooms.)

Title: “For Crown or Colony?”

Role: You play as Nat Wheeler, a printer’s apprentice, in Boston sometime before the Boston Massacre.

Time Period and Context of the Game: The game begins in 1770.The events of the game are based on the events of the American Revolution in Boston.

Learning Experience: As the player interacts with both fictional and historical characters in fictionalized and real locations the player learns about the growing tensions between the Colonist and the British that led the Revolutionary War. As the player progress through the game he learns about all sides of the tensions pro-British, pro-Independence, and neutral. In the end, the player takes a stand on by being a witness at the court trial of the British at the Boston Massacre. 

Resolution of the Game:    In the end you must choose a side of the American Revolution to support. Will you choose to be a Loyalist or a Patriot? The game is then summarized with the ending of the player’s character story intermingled with historical events.

Neat Features of Game: Locations include the Rope Warehouse, fisher’s wharf, Market Street, square where massacre happened, Old North Church and a liberty tree.  The game has stages that you progress through as you complete tasks. Completing the task teaches you about events in Boston and learns concepts like boycott, and smuggling and become familiar with British policies.

Historical Connections: The characters story intermingles with historical events leading to the Revolutionary War. You can interact with historic locations in Boston in the game. You become familiar with both perspectives in the period and are able to observe cause and effect relationships that show the growing tension. You understand the pivotal role the city of Boston played in the period and experience history up to the Revolutionary War from a personal perspective.

How you know students have played: The web site provides resources for teachers to use to build on student experience in the game and monitor student progress.

Overall: This game has a very interesting story line that I have enjoyed. The game is enjoyable for all ages. This is the first game in the series and does require the player to interact with the characters  and locations in the game.  The style is story-based with choose your own adventure course. Players must interact to be successful. It could be used in a traditional classroom or a homeschool setting.

Publishers and Sponsors: Mission US is as a history based educational interactive funded and supported by the Corporation for Public Broadcasting, the National Endowment for the Humanities, and a number of historical education groups.  The Mission 1: “For Crown or Colony?” is the official video game of the Freedom Trail. The Freedom Trail Foundation preserves important sites of the American Revolution in Boston.

Platform: Online, Apple iPad, Android Tablet

Friday, February 13, 2015

Everything I Learned About History I Learned From Video Games…

Guest Blogger: Arman Bryan
(Arman Bryan is currently a freshman at Ola High School.  He loves history and social studies and is a member of the academic team.  He often answers history questions in class and in quiz bowl competitions and practice based on what he’s learned in video games.)     

Many consider video games as a waste of time and nothing but cheap entertainment. The gaming industry is both profitable and helpful to its consumers. Games don’t have to be the mindless “running and shooting” titles they are made out to be. The popular game Minecraft teaches planning and designing skills, with players striving to build the greatest mansion among their friends. Games can teach hand-eye coordination, memory, or strategic thinking. More importantly, they can teach history.
          
Video games such as Assassin’s Creed and Sid Meier’s Civilization will teach history. In the Assassin’s Creed series, the player controls an assassin from different time periods depending on the title. Time periods such as the Third Crusade in Damascus and Jerusalem, the Renaissance in Florence and Venice, and the American Revolution in Boston and New York have been featured. In Sid Meier’s Civilization series, the player takes on the role of a world leader from civilizations throughout history. In one game, I was Harald Bluetooth of Denmark, and I led my army of berserkers and Norwegian ski infantry to Ramkhamhaeng’s Siamese Empire. I burned his cities and took his capital. In another game, as King Casimir III of Poland, I waged war on Askia of Songhai and took his cities with winged hussars and nuclear weapons. In playing the games, I not only learned about military history, but also about the important people and events of history.  Games like these have helped me in Academic Bowl, where I’ve been able to answer questions ranging from “Who was the Scourge of God, who killed his brother Blaeda, and was known as ‘the Hun’?” to “Name the capital of Indonesia.”  

Other games don’t teach history directly, but teach me how history works. In one game, Mount & Blade: Warband, there are six factions: Kingdom of Swadia, Kingdom of Rhodoks, Kingdom of Nords, Kingdom of Vaegirs, Khergit Khanate, and the Sarranid Sultanate. The Swadians are based on the western European lords and knights, the Rhodoks on southern European pikemen, the Nords on Scandinavian and Nordic warriors, the Vaegirs on eastern European skirmishers, the Khergit Khanate on the Mongol horsemen, and the Sarranid Sultanate on the Islamic caliphates in the Middle East. One character of mine was a merchant. I bought dozens of grain in Jelkala and sold it to Uxkhal for a profit of hundreds of denars. In my human geography class, I have a thorough understanding of cultural diffusion and the importance of natural resources, trade, and globalization, because of the game Merchants bring not only their goods, but their culture, language, and religion.


After playing several video games like Civilization and Warband, I’ve been doing research on my own. I learned about Abu Bakr, a caliph of the Rashidun Caliphate, the feudal systems of medieval Europe and feudal Japan, and the czars such as Peter the Great and Nicholas II. Although these aren’t directly through video games, my interest has led me to buying books about Alexander the Great and reading more about world history and geography. In class, we’ve been discussing the superpowers throughout history, such as the United States currently, Great Britain and the British Empire throughout the seventeenth, eighteenth, nineteenth, and parts of the twentieth century, the Spanish during the Age of Exploration, the Ottomans in the east, and the Roman Empire for centuries. I was able to understand and interact with the lesson because of my experiences with the Romans, the Ottomans, the Spanish, and the British Empire through video games. As more and more games like Assassin’s Creed Unity, set in the French Revolution, and Total War: Rome II, where the player commands Roman legions, are being released and are becoming popular, students will be able to learn outside of the classroom and use what they know to help them in the classroom.