By Margaret Duncan, Ed.D.
The Histocrats
support the idea of incorporating board-games into your personal life as well
as in the classroom. As such, we support
and participate in a local board-gaming group.
Any and all board-game enthusiasts are welcome to join the Game Nights that
are held every first and third Friday night of the month. As part of our gaming group initiative, we
also recommend history centric games that are fun to play each week to all of
our followers. The selected games
receive our “Game of the Week” distinction.
Recommended games are a mix of cooperative, card games, as well Euro
style games.
It's Gryffindor vs.
Slytherin in this fast-paced wizarding game of Quidditch. Outmaneuver the
opposing team with authentic Quidditch tactics. Use spells and potions to
confound and outwit your opponent. Each high-flying game is a battle of
strategy and magic.
The Grizzled Cooperative Card Game, CoolMiniOrNot
Through what
tragedies can friendship endure? The Grizzled is a fast paced, fully
cooperative card game that takes place in the trenches of World War I. Already
a best seller in Europe, The Grizzled is an elegant game of avoiding threats
and leading a team, and is a cooperative game. Featuring art by French artist
Tignous.
Holmes: Sherlock & Mycroft, Devir Americas
Two brilliant London
minds meet to determine the involvement of young Chapman. Is he part of an
anarchist group, or just a scapegoat? London, England – It is the year 1895, and a bomb has exploded in the
Houses of Parliament. A young anarchist has been accused and blamed for this
heinous act. The crown has hired Mycroft Holmes, the older brother of the
famous Sherlock Holmes, to prosecute their case. Sherlock, hired by the young
man’s parents, is out to prove his innocence. Between the two, a duel quickly
develops, pitting brother vs. brother in a contest involving the greatest
deductive minds of the era. The case, and the fate of one young man hangs in
the balance; only the player who holds the most clues can determine the outcome.
The novices are on
the loose. Temptation has lured them out of their cells, and they hope not to
be caught by the abbess and the prioress. But the guards are swift and their
hearing is excellent, so it will take craftiness and a bit of luck in order to
make it back to their beds without being caught. Players explore the exciting
nocturnal world of a grand abbey filled with intrigue and deception. As the old
abbess, the noble prioress, or a simple novice you become hunter or prey.
Everyone gets a special “blessing,” but only the novices try to fulfill a
“secret wish.” They must sneak through the dimly lit halls, corridors, and
gardens, seeking keys and treasures unique to their goal. Meanwhile, the
vigilant abbess and prioress patrol their routes, ever watchful of young
novices who should be fast asleep in their austere cells. Are you wily enough,
or sneaky enough to fulfill your quest and win the night?
*All product
descriptions are from the manufacturer